Seeking Dynamism in Space and Information
My Work is More Programming than Design
Seeking Dynamism, from Media Art to Capoeira
There is Nothing That Can’t Be Learned in 10,000 Hours of Practice
I didn’t start out with the skill to create works of art and come up with ideas. I didn’t even start to really learn programming until my Master’s. It didn’t make sense to me as an undergraduate, and I only barely passed the tests by listening to the explanations of my friends. For this reason, I feel that fundamental skills are not talent, but rather something to be gained through practice. I teach a class on a method for creating ideas called “thinking process design”. In class, I often talk about the “10,000 hour rule”. This says that you can master anything through 10 hours of practice a day for 3 years.
I expect a certain degree of “momentum” in the students in my lab. I imagine something like Nagatomo, the soccer player who scores even as a defender. In general, I have students in Nakanishi lab write their undergraduate thesis and Master’s thesis by themselves. I want students to learn their own individual skills. If you don’t take my class and study programming before entering the lab, I don’t think you’ll be able to keep up. My ideal is people who can handle the entire process themselves, from creating ideas to giving it shape. My lab is strict, but I believe that it will make you stronger.